Legends of Belariath

Classes

Healer

Healers, with their affinity to the art of preserving life, can choose to take a path of righteousness or a plight among this land, doing their duties but for the coin they can get or hiring themselves and their skills to the highest bidder. They can repair what within the body has become broken, twisted or perhaps ripped apart by some wolven's lashing. Or they can chose to ignore the pain and suffering seen around them until either their talents within the healing arts is challenged or perhaps some woeful soul's tale had them kneeling to press a knowing hand and heart to the task set before them. Do not underestimate any healer's knowledge nor perhaps how deep their heart may resonate. They've trained their whole lives to have the knowledge to see, understand and help sooth what ails you. They also have the ability to lend that knowledge or laugh aloud at the one that had scoffed at them earlier for being the weaker link on the tree of strength.


Character Creation

Allowable Races: Cat People, Centaurs, Chirots, Drak Sen (Bejeweled/Metallic), Dwarves, Elves(Dark/Sylvan/High), Fae, Halflings, Humans, Merfolk, Minotaur, Nymphs, Pixies/Nixies, Satyrs, Sheyka, Sithians, Swan Maidens, Torian, The Tribe, Vulpine, Wemic, Wolven

Qualifying Classes: Can dual only with: Bard, Druid, Hierophant, Cleric, Priest/Priestess, Water Mage, Seductress

Type of Class: Magical

Spell Spheres Allowed: Healing and Common (Non-Combat only)

Armor: A

Weapons: A

Class Bonus Stats:

STR INT AGI RES STA SPL LFE
Bonus Stats 1 2 1 3 4 0 0

Mindset:

Healers, with their affinity to the art of preserving life, can choose to take a path of righteousness and use their powers, and unfathomable understanding of the anatomies of each race, for good - healing those who are sick or injured out of a sense of respect for life. The more benevolent healer, grants his or her services to all without discrimination. Humane and virtuous, yet rare, a complete deviation from the overall brutality, and selfishness of their vicious world.

There are, however, those who instead of aberration, prefer to conform. Who have chosen to use their extensive knowledge to better their position in life. Who might use their skills for a different, more nefarious purpose - making others sick, in order to charge money to cure the victim. To knowingly inflict disease in order to accumulate wealth and fame in it's healing. There are those who delight in the pain of others, and seek to increase the agony and discomfort of their patients. Through unorthodox and sometimes torturous methods, alleviate their patient's illness.

Whatever their intentions may be; noble, or insidious, their methods must prove efficient. No coin or prestige is to be earned, if they simply torture their patients, with little regards to actually healing their ailments.

Concept:

A Healer has a job, to tend to the sick and the injured. While he or she may be as selective as they wish, choosing who to grant their services to, they must display adept knowledge regarding the actual healing of their patient, as well as the different bone structures, and anatomies of each race. Hardly a small task, requiring years of study and dedication. Due to the darkness of their world, they are called upon regularly, and for their efforts, have gained profound respect from all whom inhabit it.

Advantage:

Taboo Target
The very nature of the healer makes them a taboo target for many out there, even if it is on a subconscious level. Most believe the gods will curse the one who kills those who find their purpose in returning life to others.
Purely a role play effect that should be played up by the opponents of the healer and will make them less likely to actually kill a healer, usually preferring to merely leave them wounded and unconscious.

Disadvantage:

Unable to kill
Despite how diabolic the healer may perceive themselves; they are unable to maliciously deprive the life of another. There are times when death is necessary, in terms of self defense, or, perhaps even accidental. This does not pertain to a patient in their care dying, nor the deliberate infliction of disease, but actual combat.