Legends of Belariath
Classes
Mage
Mages are primarily focused on the gathering of magical knowledge and power for whatever purpose they decide to apply their arcane arts. They tend to value mental will and prowess above the more martial of arts. The being that takes upon themselves the power of all elemental, spiritual and will within a magical world has learned to balance themselves, reach out and touch more then the eye can see and then use it with a calculating need that is left to the mage alone to decide. Be it destructive or world changing. They are neither crazy nor are they sane and they are never to be underestimated because they have a frail body for the mind and consciousness lives well beyond what a body can endure.
Character Creation
Allowable Races: Cat Person, Chirot, Duessa, High Elf, Sylvan Elf, Moriel, Fae, Drak Sen, Human (High Human), Nymph, Merfolk, Swan May, The Tribe, Torian, Wolven, Vulpine
Qualifying Classes: Base Class
Type of Class: Magical
Spell Spheres Allowed: Arcana, Racial, Common
Armor: A
Weapons: A
Class Bonus Stats:
| STR | INT | AGI | RES | STA | SPL | LFE | |
|---|---|---|---|---|---|---|---|
| Bonus Stats | 0 | 3 | 0 | 2 | 3 | 3 | 1 |
Mindset:
Mages are primarily focused on the gathering of magical knowledge and power for whatever purpose they decide to apply their arcane arts. They tend to value mental will and prowess above the more martial of arts. Mages tend to follow a variety of paths towards this end, some cold and calculating, other crazed and chaotic. Unlike the elemental mages or the necromancer a true mage doesn't focus his study on any particular area, instead working on a broader understanding of magic in general and how the various schools of magic all interact.
Mages also tend to value inner strength above that of someone with faith, thus their worship is varied, some preferring the goddess of magic to favor them, while others choose a deity more suited to their personal mores or beliefs. And some no deity at all, finding only their pursuit of knowledge and power worthy of their time.
Concept:
Mages are the ultimate seekers of knowledge of the arcane. They follow large varieties of paths in their pursuit, but that one unifying goal is what unites them. Mages are typically more at home indoors and in cities than many of the other classes. They prefer libraries and places to experiment and train their arcane arts, though some will travel and learn things in crypts and ruins and far off places. For a mage there is no one path, just the different ways to get to the knowledge.
Advantage:
Sense Arcana
This ability will cause the mage to get a slight prickling sensation on his skin, or perhaps the hairs on his neck rise, when he is in the presence of a spell or strong magical item or effect. While not as exact as detect magic, a mage will have some sense of the fact the effect is present.
Disadvantage:
Hunger for Knowledge
Much like the bard, the mage can be easily led to danger and astray by being too focused on their goals, but with the mage, it is purely the studies of the arcane and the knowledge of those arts that drives them to such peril.