Legends of Belariath

Classes

Warlord

The Warlord by definition is a leader of men; whether by title, status, rank, or by strength, they hold power over men and are looked upon for orders. They prefer tactical measures to charging forth, disliking the hot headed fools that never listen and vow to shape them into a more easily led solider. You will oft find them surrounded by warriors to barbarians and those at times that would rather be followed than lead. Quick witted thinkers they can size up their opponent and take them down very quickly. Never give these men and women any opening or it will be your downfall and they will be left by the fireside with a bard singing their praises and the ale might be flowing. In the meantime, you are still upon the ground, kissing dirt.


Character Creation

Allowable Races: Cat Person, Dark Elf, Dwarf, Goblin, High Elf, Minotaur, Ogre, Troll, Wolven, Vulpine

Qualifying Classes: Warrior, Knight, Ranger

Type of Class: Advanced Physical

Spell Spheres Allowed: None

Armor: A B C D

Weapons: A B C D

Class Bonus Stats:

STR INT AGI RES STA SPL LFE
Bonus Stats 7 1 3 1 0 0 6

Mindset:

The Warlord by definition is a leader of men, whether by title, status, rank, or by strength, they hold power over men and looked upon for orders. They are the ones who know how and where to hit an enemy by tactical strikes and know how to cripple their resistance. The capabilities and charisma of the Warlord brings him respect on the battlefield as well as off. One-on-one the Warlord is one of the fiercest combatants, but one with a calculating eye, not going into battle mindless, but with a plan to take out his opponents.

Knowing your enemy is important, nearly more then knowing yourself. The martial prowess with weapons of the Warlord is his most prized skill. He relies on his abilities to ward off the infernal magics and slay down his opponents with a few key blows of his blade or other weapon he then wields.

While he disdains magic for himself, the Warlord will not make the mistake of underestimating the power of magic in a battle. He will even appreciate a mage fighting on his side to take out the first lines of combatants if possible with their long ranged magic's of destruction. A Warlord will see them as siege machines, frail, but very destructive.

Concept:

Strong and agile, the power within the warlord is more than just of physical brute strength, but also to that of charisma and ability to govern men at the right moments. A lifting of a hand speaks a thousand words and men move knowing what is meant from the simplest of gestures. A silent command is just as powerful as the voice that can boom out from the Warlord himself.

Advantage:

Those Who Lead
Warlords are natural leaders who, by grace of the Empire, possess the ability to lead cadres of troops and soldiers. Troops and the codes they set for their troops to follow must be approved by admin. To reflect that status of those who lead, a warlord may purchase a keep and may be allowed to buy engines and weapons of war, with approval of a Noble character whom they serve or have agreed to take direction from. As long as they conduct themselves as approved by the Empire, they are allowed to keep these troops and tools of war.

Disadvantage:

Null Magica
Having spent all of their time and energies on battles and strategic planning, they have not the time to keep up in magical studies. Their time is spent reading and learning from past war heroes and studying their strategies. As a result, they do not pride themselves in learning magic and what spells they once knew, becomes lost due to not keeping up with the practice required. Upon taking the class of Warlord, they must seek out a Unigo representative or Sorcerers Sanctuary to have their spells inventory completely wiped clean. A Warlord may not possess any spells, but they may have items enchanted with spells.