So you want to be famous, rich and notorious, but you want to do it through the high seas and the life of a pirate. Well then you've stepped into the right place. The first thing you are going to need is a ship, so head down to the real estate agency and the boat werks to pick up a ship.
Okay you have a boat and are ready to start your life as a pirate. The first thing to note is you will be using the ship combat rules for piracy to determine your success or failure. So the first thing before we get to piracy combat is to determine what your trying to steal from. In order to do this you will be rolling a 1d8
Ship Encounter roll 1d8
1. Varakian 50 tons of cargo
2. Cherube 50 tons of cargo
3. Man-o-War 75 tons of Cargo
4. Imperial Dragonship 100 tons of cargo
5. Ocean Sloop 100 tons of cargo
6. Margarian 100 tons of cargo
7. Bastion 150 tons of cargo
8. Amorianas 250 tons of cargo
Take note of the cargo amount each ship has. This is half of the ships total weight, and applies to your ship as well. This will be important later.
Example: you own a Varakian class ship and have 50 tons of cargo space due to the ship weighing 100 tons. You encounter a Imperial dragon ship class which has 100 tons of cargo due to being 200 tons. Your ship can only carry half the ships cargo if successful. The rest is lost to sea or recovered by authorities.
Now to determine what the ship is carrying you will roll a 1d9.
1. Gems (appraisal gems)
2. Slaves (appraisal slaves)
3. Horses (appraisal horses)
4. Weapons/Armor (appraisal weapons)
5. Jewels (jeweler)
6. Ores (metal smith)
7. Leather (leather worker)
8. Potions (potion making)
9. clothes, fabrics, silk (tailor)
Not that you've determined whats on the ship its time to see how much the cargo is worth. For this you will need to roll a 1d5
1. Cargo is worth 20 mhl
2. Cargo is worth 40 mhl
3. Cargo is worth 60 mhl
4. cargo is worth 80 mhl
5. cargo is worth 100 mhl
6. cargo is worth 120 mhl
7. cargo is worth 140 mhl
8. cargo is worth 160 mhl
9. cargo is worth 180 mhl
10. cargo is worth 200 mhl
Appraisal: Gems; Appraisal: Horses; Appraisal: Weapons/Armor; Appraisal: Slaves add +1 to your roll. If you have the ranked job skills of leather working; Tailor; potion making; metal smith; jeweler add +1 to your roll for each rank in the skill.
Now remember how you can only carry cargo up to half your ships total tonnage. For each 25 tons of cargo you were unable to take -1 from your total roll. roll can not go below 1.
Piracy with friends.
When with a party the caption of the ship will roll a 1d8 for the encounter. Cargo and pay will be determined by the average roll of the entire party. If two or more players in the party are captions of there own ship they will each roll a 1d8. This will generate a trade fleet for the party to encounter. They can choose to go after a single ship or multiple ships. Note: it might be a good idea to go after a single ship if the ships generated have a higher cargo value then the parties ships.
If we use the previous examples You have a party with two captions each use a Varakian which can carry 50 tons of cargo. One players generates a Imperial Dragonship while the other generates a Cherube. Both ships generated carry 150 tons of cargo. If both ships go after the imperial dragonship they can recover all 100 tons of cargo split between there ships. If one goes after the dragon ship and the other goes for the Cherube. They will miss out on 50 tons of cargo and suffer a -2 to the pay out roll. No payout roll penalty will be applied if the Cherbue in the first example escapes since nothing was recovered from it.