Special Items

Named Items

Alashiel (Turola's Heart)

Owned By: Annwyn

Type of Item: Weapon

Equipment Slots Used: 0

Description:
This ornate, ancient blade, crafted from gleaming mithril, has stood up well to the ravages of time. It looks newly forged, no nicks or blemishes marring the blade, runes running along the length of it in elvish, emanating a soft blue light. The hilt is stylized, worked with swirling elven designs along the crossbar, the sides curving downward and back up again, coming to a slight point on either side of the blade. In the center is etched the emblem of the elven House that created the blade, a soaring raven set before a disc of deepest blue, the mithril there enameled. Deep blue leather wraps the hilt, silver lines and whorls worked into the surface of it, and a beautiful, exquisite sapphire is set into the pommel, sharing the soft blue glow that lights the runes.

Powers:
Item Type: Elven Mithril Longsowrd
Base ATK/DEF: 4
Enchantments & Effects: +4 to ATK, the runes along the blade and the sapphire in the pommel glow a soft blue when the sword is held.

History:
Forged by master elven craftsmen, magic worked into every inch of the mithril weapon, Alashiel was created to combat a rising evil in an elven kingdom long forgotten, and lost to time. One of a number of such blades, while it was not endowed with complicated enchantments, it was still a formidable weapon. Alashiel was the finest of these weapons, and as such it was gifted to the greatest swordswoman among the kingdom's forces, a daughter of the High Lord of House Kalien, who had made a name for herself as a skilled swordswoman. Turola was her name, and she fought fiercly, Alashiel's blade gleaming brightly amidst the carnage of battle. The great war finally culminated in the Battle of Eloc, and though it seemed as if the elven forces would fall, Turola slew the commander of the dark forces that threatened to overwhelm their lands, ending the war once and for all. During the war, a number of the blades were lost when their wielders fell in battle...and even after, one by one, they were consumed by the sands of time, lost forever. Alashiel was passed down along Turola's line, even after her death, but eventually the kingdom fell, House Kalien crumbled, and Alashiel too was lost. Eventually, though, it resurfaced, granted by the elven noblewoman Harmonia to a young knight for her service in repelling an evil from the town of Nanthalion, telling her of its former wielder. Annwyn, a young half-elf, dubbed the blade Turola's Heart, not knowing its true name, and wielded it, forming a bond with the weapon that only grew as she began to dabble in magic, attuning herself to such an extent that she could summon the blade at will. It felt right, to her, as if the weapon were a part of her, and perhaps a piece of the former wielder, of Turola's courage and firey spirit, remained within the blade, slumbering through the ages.

Defender of the Flame

Owned By: Scathien

Type of Item: Device

Equipment Slots Used: 0

Description:
Base Item: Mythril Longsword

Powers:
Enchantments: +1 Inherant ATK, +4 ATK, 7 Slots Fireball Focus, 7 Slots Fire Flick Focus, Flamebrand (Fire Mage Special ability)

History:
Longsword Forged of Pure mythril ore by scathien's hand, the hilt and crosspiece are coated in white and light blue scales of the ice dragon killed months ago, the crosspiece is fashioned so that it looks like flames are sweeping up toward the sides of the blade, At the base of the blade itself is an aincient desert rune cirlcing the entire base on both sides, and depicts fire overtaking ice. The blade itself is blood red and black, and shimmers with the telltale shine of mythril. The edges of the blade are serrated, and the serrations point in various directions to seem as if the metal was ablaze and had settled that way during the forging. Embedded into the Mythril are flowing runes of fire, the mark of Scathien's Firebranding, and they overlay atop the runes of enchanted magics upon the sword itself

Background: The Defender of the Flame is a weapon that is not old and aincient, but freshly forged and yet still powerful, ensorcled with magics that focus the power of the highest spells of the fire sphere, and enchanted with a flamebrand from the Fire Mage that created it, it is a powerful weapon indeed, rumored to have been forged in the blood of a drak sen, and with its hilt coated in the scales of a dragon, some may believe that the weapon has special power against drak sen or the ones that spawned them, but rumors are mearly rumors, and the blade holds no such power.

The fire mage Scathien purchased the purest mythril ore he could find from a passing dwarven caravan, returning to his home he worked at his forge for 7 days and 7 nights as he forged his sword. Not only was the weapon forged, but he was finally able to use the vial of dragon's blood and the dragon scales he had collected from the Ice Dragon attack long ago.

Finally on the 7th night, he went hunting along with his beloved Marissa, capturing the Drak Sen necromancer Archaon and kidnapping him, returning with him back to the tower the two shared. In the final forging of the blade, he plunged the completed (and still heated) Mythril into the struggling Drak Sen's chest, ripping it free and letting the Drak Sen's Blood flow into a tub normally used to hold water for the final cooling of a blade. Enacting a final ritual, he plunged the still hot blade into the tub of Drak Sen Blood, the entirety of the contents sucked into the blade as it cooled, leaving the tub dry, the drak sen dead, and the sword itself glimmering black and red, Archaon was taken out into the forest, left for dead.

The blade was not yet complete however, he took it to get it enchanted, soon giving it a full attack enhancement, as well as Focus enhancements for his most powerful spells. Once the enchanting on the blade was complete, he took it to give it his own personal touch, and enchanted it with a firebrand. Thus, the Defender of the Flame was completed, and now it rests in its sheath on the hip of the man who created it.

Diplomacy

Owned By: Unowned

Type of Item: Weapon

Equipment Slots Used: 0

Description:
Diplomacy is a No-Dachi in the long grip form which seams to have a dim red glow to it after it was fully enchanted.

Powers:
Diplomacy has a +5 attack enchantment upon it.

History:
The why to the name diplomacy is as much of a mystery to many as it is for Ryla. Most simply assume that was a barbarian's way of thing, seemingly diplomacy for them is intimidation but in fact Ryla would probably answer that such is not right... Sometimes it would be the best answer, but not always.

Diplomacy comes to Ryla after a series of unfortunate events. She needed a restart and she needed to get rid of her old weapon which so much reminded her of her old and dead lover. She had sold her weapon and from that she managed the funds to get this new one. Enchanted little by little as her training progressed, Ryla carved a name for herself in the arena. Many fought her, few won. In time she became the champion of the arena thanks to preparation and her weapon alone. But such was not the sole fate of Diplomacy, no it carved more than that. She joined the Imperial Guard for a few months and she earned for herself the rank of lieutenant. She fought wars for the Emperor against the barbarians who threatened to take over Valencia and quite possibly Nanthalion. On the swamps south of Nanthalion she helped to uncover the plot of a moriel who seemed to be trying to overtake the empire with the help of a few other adventurers.

Diplomacy saw Ryla alive through this and much more in all her travels and she won't ever forget that. She has developed a link and dependency on it that she'll never get rid of it, nor could she ever think on how to move forward should Diplomacy be lost.

Grimoire en'Nefirata

Owned By: Nefirata

Type of Item: Device

Equipment Slots Used: 1

Description:
Set within a bureau drawer, the book of secrets is kept. A square book of aged, green leather, worn from her personal travels, the title emblazeoned upon the front, "Grimoire En'Nefirata". Bound with pages embossed at the edges with floral decor, the secrets of generations have been enscribed including all of her own herbal recipes, directions for ceremonies and rituals, and a journal of her interactions with Gaea during worship. Unseen by any eyes other than her own, the ways of her people remain carefully kept in safety.

Powers:
Base ATK/DEF: none
Enchantments & Effects: none

History:
For generations after her people were forced into secrecy, the vocal tradition of education and teaching suffered... and the ways of the druid were nearly lost. The mother of her mother broke code and wrote down her knowledge, a single book of secrets to ensure the existance of her people's belief at least for the life of her daughter, Cartiata. Accepting the legacy, the book, then known as the Grimoire was built stronger with the knowledge of Nefirata's mother before it was passed down to the elf.. And now, bound in the pages labelled the Grimoire En'Nefirata, the spells and powers of her family are set in ink, a tradition which has slowly spread through other families.

Ironfist

Owned By: Unowned

Type of Item: Weapon

Equipment Slots Used: 1

Description:
A warhammer, head of cold-forged steel surrounding an iron core, the haft wrapped with iron bindings.

Powers:
The warhammer has a +3 ATK enchantment as well as 10 slots of permanent 'Shocking Grasp' that add an extra 2 elemental electrical damage on a successful strike.

History:
My first is in iron, from which I was forged
My second is in truth, that which I uphold
My third is in storm, the lightning I call
My fourth is in the night, and the darkness I hold at bay
My fifth is in cold-forged steel, in might and main
My sixth is in oak a linchpin to hold and be true
My seventh is in love of strength, the righter of wrongs
My last is in defense that never falters
No first I, nor last either - who am I?

Legacy Guantlets

Owned By: Sutara

Type of Item: Armor

Equipment Slots Used: 0

Description:
Two mithril guantlets, one detailed with acid etchings and blue enameled in the design of ice shards around the wrist and arm, in the center of the armored palm, a single white eye. The arm itself holds high elven runes depicting the words 'Honor'. The second guantlet, acid etchings and red enameled in the design of flames around the wrist and arm, in the center of the armored palm, a single red eye. The arm itself holds dark elven runes depicting the words 'Fearless'. Those runes almost seem to writher and glow when spell casting is in effect.

Powers:
Guantlets are enchanted with 1 slot Chill Touch spell, 1 slot Firebolt spell, +4 DEF.

History:
Sutara was the base born of Ellir`Na Sor`n, trusted hand of the Matron of House Zon-Kith`Serra, and Elias Rowen, a high elven from the Court of Verdspar, removed for his prooven cowardice and trickery in a challenge that had been issued by one of his paramor's husband. Though her parent's history ran brief, but ran deep, it was during her adolescant that the back lash from their affair was felt by the young half-breed. Ellir, fearing her Matron's viscious moods and dislike of Sutara, sent the child onto the surface and into the company of her ill-prepared father. What happened next, were years of dealing with her father's cowardice and inability to keep at one failed entreprise to the next. In spite, to remember her parents and what she strived to never become, Sutara custom purchased the guantlets at the local weapon and armor shop, taking great care with the etchings upon each.

It is Sutara's need for balance between both worlds, that of physical and magical, of darkness of her moriel blood, and the brilliance of her high elven culture, that she chose the elements of fire and ice. Fearless, to remember to have courage against those who seek to subdue her, since her mother had none; Honor, to remember that while survival is given to strongest, personal honor can never be forgotten, or else you lose who you were meant to be. The Guantlets were imbued with an added defense, then given the added bonus of both firebolt and chill touch.. letting the mithril contain two spells that would normally be at odds with each other as a reminder of what she is striving to become, and what is striving to forget.

MorHyanda (Black Blade)

Owned By: Dakiras Lorgaine

Type of Item: Weapon

Equipment Slots Used: 0

Description:
A blade with a serpant like body, wavy in style. The metal reforged to be black with dark silver edges. Inscribed upon the black of the blade are the elven words MorHyanda (Black Blade). The hilt wrapped in black leather to protect the Mage's hands when the sword would strike another and a gold D in the bottom of the hilt as a signature of the creator.

Powers:
Item Type: Kopis (Sword)
Base ATK/DEF: +2 Atk
Enchantments Effects: Fear Aura (Necromancy Enchantment)

History:
A sword purchased by a lowly Chirot mage and brought to Krom, Master Blacksmith, to be forged into an item that would be held as a fassionable piece.

The sword was carried for a while by the Chirot while he used his magic to beat his opponents...it wasn't until he wished to kill someone and decided to use the blade that he found a passion for doing such with his sword. The Chirot's first kill was a Torian and so were his next five.

The blade went with the Chirot on many journeys and defeated all sorts of creatures including Goblins, Torians, Humans and a Drider. As the Chirot grew stronger so did his hate for Torians and other beings. The sword in his possession was something he used to strike fear into the heart's of others when they saw it for it meant they would most definitely die (Fear Aura tended to help with this).

It wasn't until the sword was stolen by a torian assassin (Kain) that it would seem the hatred of the Chirot seemed to reside in the blade. The Torian assassin turned on his own kind and became enraged whenever he saw another torian around and wished it dead. The Torian's mind was taken over by this blade until the Chirot defeated him and took it back.

This blade went on to kill others as the Chirot's regime of hatred continued until the day it was used upon it's owner to kill him. The tearing of it's master soul by it's cold metal took a part of him that was never returned by the blade...it's own thirst for the fear of others seeming to become even greater.

Perun

Owned By: Robyn

Type of Item: Weapon

Equipment Slots Used: 1

Description:
This mithril long sword's most remarkable trait is how unremarkable it is at first glance. Other than the material it is made from and its size, it looks like every generic long sword out there.

Perun is a straight blade, double-edged, with a straight crossguard, simple leather bound grip that flares into a simple steel pommel for balance. 19 inches (48 cm) long due to being sized for a halfling's hand.

The mithril blade, like most other weapons made from the metal, shines with a brilliance even in dim light, and when its enchantments are activated it glows with a brilliant pale-purple intensity that illuminates its surroundings as well as any torch.

Powers:
Item Type: Mithril long sword
Base ATK: +4 Atk
Enchantments: +1 inherent ATK (calculated into base attack value), +4 ATK, weekly recharging 15-slot energy bolt enchantment, Visual effect: Lighting

History:
Some weapons earn their names by being wielded by legendary heroes, terrifying tyrants, or being handed down generation upon generation of proud warriors or knights. Others earn a name from their wielder who have just grown attached to them for a reason or another. Perun is one of these latter blades.

A weapon of unremarkable beginnings. A mithril long sword made by a mithril smith at the Might Makes Right and sat upon the shelves for unknown time. Sized for a halfling it was not expected to sell any time soon but still made a good display piece to show the craftsmanship of the smiths of the store. One day a halfling, new and wide-eyed as she looked around at the realm and its places, entered the Might Makes Right and purchased the sword on an impulse, awed by the simple fact it was made from mithril and it was a weapon she could obtain so easily.

That purchase had started the halfling down a route that completely changed her life. With it at her hip she had gone from a lost mayor's daughter to a soldier for a noble, a gladiator, and more. With what she has gone through, and the sword marking the start of the changes, she named it after a legend, tied to the enchantments she had given it. Perun, the thunder lord.

Symphariel - Solitude's Sublime Song

Owned By: Vysanth

Type of Item: Device

Equipment Slots Used: 0

Description:
Item Type: Harp

Description

The golden harp stands at about 2.5' tall by 2' high, not particularly eye-catching nor with any intricate designs or such that would be of interest to even a craftsman. Its gold sheen is not particularly bright, that it would catch the eye of bandits. It seems almost unique in its charming simplicity, with curves running down over its sides and top, to wend down to its base, its slender, gentle form framing those strings that sing its sweet songs. When held against Vysanth's jet furred, scarlet streaked fur and to his ragged clothing, the harp's sublime beauty would seem to shine with a soft, mild glow.

Powers:
Base ATK/DEF: none
Enchantments & Effects: Summoning Effect, Self-Playing effect

History:
The harp was an item looted from the body of a dead bard that Vysanth came by soon after he had got away from Underdark, prior to his coming to Nanthalion. It was solely through his fascination with this instrument that he came to know music, and it was the reason that he came to apprentice himself to an old instrument maker, who taught him much of his basic skill in playing the harp. Prior to obtaining a harp, Vysanth was a broken, troubled soul, with no past except the certain knowledge of the darkness in his soul waiting to consume those around him, with the almost agonising certainty that he was a good person, and would be tortured till the end of his days seeing the bloody handiwork of his dark self.

Through the harp and through the music, Vysanth reacquired much of his soul and spirit, pouring himself and his grief and sadness as well as his longing for goodness, out into his songs. It was not just the comfort of having heart warming and sweet music inside him, but for him it was ever the remembrance, the continual expression, of what he really was, despite the corruption placed within him. Even as he was comforted by it, he had that assurance, that HE was the source of comforting, strong yet sweet soothing song, and while he showed that his spirit could never be crushed by the black tides within. They might overcome for one moment, or a period of time, but there was ever the certainty that they would roll back to reveal him white and untouched as the sands on the shore.

Even after his teacher passed away, Vysanth's fascination with the harp and his new found hope of life in music kept him going. Life was no longer all shadows, and indeed knowing that he had such a propensity for beauty and goodness, he was considerably less troubled by the utter lack of memories prior to being in Underdark (see Background through Character Search). He would ever be inseparable from it, bearing it with him as he came to Nanthalion. For before he came to know the harp he existed for the sake of breathing, then now while he had no real purpose to move on in life, it was to ever know his harp better and to do the music justice. It was the love he never had, the family he never knew, and the comforting touch he had never felt.

In Nanthalion, his harp drew some to him, although it sometimes brought him trouble, even as he braved many many dangers, overcoming his innate cowardice to rescue his beloved (http://www.geocities.com/zyraen/vysq1.rtf). Even in love making he often makes use of the fine semi-metallic harp strings to restrain his playmates or to toy with them, and in conflict his hands dance over its strings to channel his spells or have him fade away (Dramatic Exit), or indeed for more aesthetic purposes, vanishing as he leans over to plant a kiss on a lovely maiden. Of late he has enchanted it to sing even on its own, returning back to it the life it had given to him, to sing of his soft, sweet songs of warm encouragement and strength even amidst sorrows, so that even if he leaves the world the love and the music they had shared together will never fade away. And for his delving into Assassin techniques, the harp bears forth the certainty of aiding in keeping people from knowing his true identity, as well as providing avenues for departure should the odds prove overwhelming.

The Keeper

Owned By: Unowned

Type of Item: Device

Equipment Slots Used: 2

Description:
Item Type: Wand
Base ATK/DEF: 0
Enchantments & Effects: Shocking Grasp
Number of Slots: 1

Background Story:

Having had enough of troublesome slaves upon his arrival in Nanthalion, the barbarian sought out help. He was met by a woman by the name of Joianna whom recommended having a wand crafted and imbued with magics to help him with this particular problem. The barbarian had no knowledge of magics nor the patience to learn them himself so reluctantly he agreed for the woman to have the wand made.

The woman came back after several weeks with a wand that had a large bulbous head upon it resembling a flail. After presenting the tool to the barbarian, he took it and no sooner was it within his grasp that it proceeded to shock him. Puzzled by such, he learned that the wielder would also feel the power as well as the victim it was used against.

The barbarian proceeded to find that troublesome slave upon the first few months of being to this city. Finding her, he took to seeing what good this new wand would prove to be or if it was just a waste of time and mehrials. To his amazement, the slave shook in fear and grew to hate the very thing and the barbarian relished that it proved to be such a success, however, what would he call such a thing? It needed a name, and, having not a clue what to call such a piece he asked the girl. Her reply was "The Slut Keeper" as it had kept her in line and become a rather powerful tool.

Through time, the barbarian shortened the name and simply referred to it as “The Keeper”. Those that have been touched by this item, would know that when it is held by Krom's hand, there was pain and punishment to be given. Slaves cower with fear as it truly is The Keeper of slaves.

Powers:

History:

The Naughty Stick

Owned By: Auryn

Type of Item: Device

Equipment Slots Used: 2

Description:
Item Type: Wand
Base ATK/DEF: 0
Enchantments & Effects: Arousal, Glitter effect
Number of Slots: 1

Description

A small wand of 10" coiled inches of cedar that taper to a tiny point from which spews copious amounts of glitter. The tiny motes of light, refracting colors of the rainbow about fade as they trail towards the floor with the sylph's flowery movements. At the base, worn slightly by the grip of her palm, a naked carving of Count Shaka, dyed lightly to match his skin and the silver of hair from his noble head, the image is most accurate pulled from the blue haired nymph's memory directly by Zarias.

Background

One day, little Auryn decided to spend some of the money her Master, at the time, allowed her to keep on hand. In an effort to please him and on a whim, she purchased a wand from Zarias and had it enchanted with a sexual spell, pleasing herself with having his image engraved upon it magically. She first revealed it at the Mage's Faire, demonstrating its power upon DopplerZero who later became her lover. A coincidence? I don't think so.

Powers:

History:

Vipers Fang

Owned By: Du`ghal Horishmet

Type of Item: Weapon

Equipment Slots Used: 1

Description:
Item Type: Dagger
Base ATK: +1
Enchantments & Effects: +3 ATK
Number of Slots: 0

Description:

The type of steel used in this item is unique and so is the construction of the blade, the sheer level of detail that went into its creation similar to a Cavalry Saber, with a single metal rod for the guard, rather then a basket. The way the owner of this item meticulously cares for it leads to an almost empathic bond between him and his blade.

Background Story:

Du`ghal began as a mage, and quickly grew disillusioned with the mentality of his colleges. On a whim he bought a sword at the local weapons shop, one of a rare kind of metal called “Damascus Steel” resting among the rest of the blades, as if it was simply a common bit of metal. He found the long sword hanging on some long forgotten hook in the back corner, noticing only that it looked far different from the other swords; the various steels marbled through the blade gave it an almost mystic look. The blade seemed to summon him, it called out to him, and on that same whim that drew him into the weapons shop, he paid the teller in full. Without understanding he went into the Arena, a place where he spent many hours honing his mystic combat prowess. He dispatched a fellow mage there, a Chirot, with little to no difficulty. With a kind of reverent awe he looked at this blade and understood one thing…. Power. It was not some simple tool nor a basic weapon, this metal, when held properly, would be death’s harbinger, an instrument of destruction. In secret he had it reshaped into a more elegant device, a saber, cut so that its blade was exactly the length of his arm, giving it the proper fulcrum. The metal itself is rare enough indeed, the formula known only to a few, gifted craftsmen. Most smiths do not even know of its inception, making the sword a prize for that alone, but so customized too its owner, that even the onyx pommel was hewn to fit his hand only. It has been by his side from the moment it was purchased, and as he views himself as the embodiment of the viper, he views the blade as his fang. It is even rumored he sleeps with it in his grasp, as if the sword has as much a hold on him, as he ever has had on it.

Powers:

History: