Real Estate Brokers
Improvements
There are various ways to improve your property according to your needs, desires and, of course, ability to pay. These range from a mud hut to a large castle with all the trimmings. What sort of homeowner are you?
Additions to land value:
- Seaside (off map, plot on the coast, sheer drop to ocean) 400 mhl
- Sea View (off map, plot within a mile or two of the sea) 350 mhl
- Beach (off map, requires Seaside improvment, plot on the coast with private beach) 350 mhl
- Waterfall 350 mhl
- Hot Spring 300 mhl
- Lake 250 mhl
- River Frontage 250 mhl
- Cavern 200 mhl
- Pond 200 mhl
- Stream 200 mhl
- Cave 150 mhl
- Creek 150 mhl
- Irrigation canal 150 mhl (Irrigation canal requires a Creek, Stream, or River. If an adjacent property has the water sources, the canal can be added to your property IF the adjacent property owner gives posted permission. If the adjacent property is unowned, then it is recommended that you purchase it instead.)
Feature Requirements:
- Waterfall: Hill/Mountain Terrain plus Stream/Creek
- Cave: Hill/Mountain Terrain
- Cavern: Mountain terrain
- Lake/Pond: Creek, Stream, River Frontage
- Moats: Creek, Stream, River Frontage combo
Housing Improvements:
- Adobe Hut (mud): 200 mhl; Full Basement +100 mhl (1 bedroom)
- Tree House (flet): 300 mhl (2-3 bedrooms). Basements are -not- allowed
- Log/Wood Cabin: 350 mhl; Full Basement +200 mhl; (2-3 bedrooms)
- Multi-tree House: 400 mhl (3-4 bedrooms)
- Stone Cottage: 500 mhl; Full Basement +250 mhl; (3-4 bedrooms)
- 2 Story Stone Cottage: 1250 mhl; Full Basement +250 mhl (4-6 Bedrooms)
- 3 Story Stone Cottage: 2000 mhl; Full Basement +250 (5-7 Bedrooms)
- Brick House: 650 mhl; Full Basement +350 mhl; (4-5 bedrooms)
- 2 Story Brick House: 1625 mhl; Full Basement +350 mhl (5-7 Bedrooms)
- 3 Story Brick House: 2600 mhl; Full Basement +350 mhl (6-8 Bedrooms)
- Stone Tower: 50 mhl per 5' diameter for each floor, including basement levels (i.e. 30' diameter=300 mhl per floor. Maximum Diameter 50')
- **Notes** Stone towers must have a minimum of 1 basement level plus 1 upper level when initially built. Adding basements after the original purchase will have an additional modifier cost of x1.5 per level. All levels must be the same diameter from basement to highest level. The ratio of upper levels per basement level is 3:1 for a -maximum- of 9 upper levels/3 basement levels.
- Small Keep: 5000 mhl; includes moat & drawbridge
Description: The Keep is 4 stories high with 2 basement levels, a 6 horse stable, 2500 sq' (50'x50') courtyard, and 12' high containment wall, with small turrets at the corners and a gate turret in the middle of the wall opposite the Keep
* water source required for moat
** takes 96 man-weeks to construct (example: 8 men for 12 weeks)
Construction crew must include: 1 Stonemason/Dwarf, 1 Blacksmith, 1 Carpenter/Woodcrafter
Construction plans require the Real Estate Brokers approval BEFORE construction can begin.
Keep price does not include payment for workers.
For Warlords, Nobles only:
- Minor Castle: 14,000 mhl; includes moat & drawbridge
medium sized central keep of 4 stories, 2 basement levels, 10 horse stable, 10,000 sq' (100'x100') courtyard, 16' high containment wall, small turrets at the corners & gate turret in one wall.
* water source required for moat
** takes 144 man-weeks to construct (example: 8 men for 18 weeks)
Construction crew must include: 2 Stonemason/Dwarves, 1 Blacksmith, 2 Carpenter/Woodcrafters
- Major Castle: 30,000 mhl; includes moat & drawbridge
large central keep of 5 stories, 3 basement levels, 20 horse stable, 40,000 sq' (200'x200') courtyard, 20' high containment wall with corner turrets, double turreted gate w/inner & outer porticullis
*Water source required for moat
**Takes 192 man-weeks to construct (example: 8 men for 24 weeks).
Construction crew must include: 3 Stonemason/Dwarves, 2 Blacksmiths, 2 Carpenter/Woodcrafters, 1 Leathercrafter.
Notes:
- If the water source for the moat is a creek, it may run dry during the late summer (mid-july thru mid-september)
- Warlords can purchase materials only for 1/2 price (2500, 7000, 12,500 mhl respectively) and build their own
- The structure MUST be constructed on -minimum- of 5 acres (10+ acres preferred)
- Construction plans require the Real Estate Brokers approval BEFORE construction can begin
- Construction must be played out and paid for (see below)
Construction & Services
The Real Estate Brokers utilize the talents of the following construction contractors:
- Flets'R'Us Sylvan Elf Construction: for all tree houses
- 6 Dwarves Construction & Erections: for all huts, cabins and stone/brick buildings
- Grumpy Construction: for additions, remodeling and confidential specialty work
- Butter-Fingers Masonry: masonry & stone work
- Wagons 2 Go: for furniture moving, deliveries of construction materials etc.
NPC construction specialists are available for hire:
- Stonemason: 50 mhl/week
- Carpenter: 40 mhl/week
- Blacksmith: 30 mhl/week
- Leathercrafter: 25 mhl/week
- Wagon driver: 5 mhl/load
- General laborer: 20 mhl/week
- ANY dwarf may fill a stonemason slot
- Preference is always given to paying for roleplayed services when these are available.
If no PC's can be found the REB will provide a quote for NPC labor and time.
Other Improvements:
- Bathhouse: Stone: 3 rooms 200 mhl
Bathhouse w/porch: Stone: 3 rooms plus big front porch with stone columns 250 mhl
- Barns:
Wooden: 50 mhl per 2 horses; includes room for feed and tack
Stone: 100 mhl per 2 horses; includes room for feed and tack.
- Sheds: Above ground with a door to the cellar below. Cellar is same size as the shed.
Small = 10X10 feet; 100 mhl
Medium = 14X14 feet; 150 mhl
Large = 20X20 feet; 200 mhl
- Smokehouse: Smoke houses are log houses that have a stove and chimney in reverse of the norm. The stove is on the outside of the house, with the chimney going into the house to smoke the meat to preserve it. Different types of wood are available to give the meat different flavors. The prices are:
10X10 100 mhl
15X15 150 mhl
20X20 200 mhl
Out of town properties only
- Greenhouse: A green house has thin, translucent oiled cloth on the entire top, and 1/4 to 1/3 of the way down on all four sides. There can either be a heater put into the house, or let it simply be heated by the sun naturally. a small door is on one end of the greenhouse,and either tables or the ground would be available to plant the plants one desires to grow inside. The cost would be:
10X10: 150 mhl
15X15: 250 mhl
20X20: 350 mhl
- Out of Town gardens are with hedges -not- fences/walls:
Short hedge (3ft tall); Garden: small = 50 mhl, medium = 100 mhl, large = 150 mhl
Tall hedge (5ft tall); Garden: small = 100 mhl, medium = 200 mhl, large = 300 mhl
- Corrals - out of town. Normal corrals are three feet high, Tall Corrals are 5 feet high.
Corrals are NOT solid walls, but simple split rail fencing that has draw bars.
1 acre of property or less = small corral, able to hold three animals. Normal 50 mhl, tall 75 mhl
2-5 acres = medium corral, able to hold 5 animals. Normal 100 mhl, tall 125 mhl
5-10 acres = Large corral, able to hold 9 animals. Normal 50 mhl, tall 175 mhl
More than 10 acres = property is off map.
- Corrals - off map. Description as above.
10 animals Normal: 100 mhl Tall: 150 mhl
20 animals Normal: 200 mhl Tall: 250 mhl
30 animals Normal: 300 mhl Tall: 350 mhl etc
In Town Improvements
- Small Brick House: 400 mhl; Full Basement +200 mhl (1-2 Bedrooms)
- 2 Story Small Brick House: 600 mhl; Full Basement +200 mhl (2-3 Bedrooms)
- Small Shop with Living Quarters Above: 400 mhl; Full Basement +200 mhl (1-2 Bedrooms)
- Large Brick House: 650 mhl; Full Basement +325 mhl (2-4 Bedrooms)
- 2 Story Large Brick House: 975 mhl; Full Basement +325 mhl (2-6 Bedrooms)
- Large Shop with Living Quarters Above: 650 mhl; Full Basement +325 mhl (2-4 Bedrooms)
- Bathhouse: Stone: 2 Rooms 200 mhl
- Barns:
Wooden: 50 mhl per 2 horses
Stone: 100 mhl per 2 horses
These are actually stalls at a common stable and not attached to a specific property.
- Greenhouse: A green house has thin, translucent oiled cloth on the entire top, and 1/4 to 1/3 of the way down on all four sides. There can either be a heater put into the house, or let it simply be heated by the sun naturally. a small door is on one end of the greenhouse,and either tables or the ground would be available to plant the plants one desires to grow inside. 10X10: 150 mhl
- In Town Gardens with either a
Short Fence/Wall (3ft tall): 50 mhl
Tall Fence Wall (5ft tall) 100 mhl
- Docks:
Wooden: 50 mhl
Stone: 150 mhl. These are acutally berths at a common marina and not attached to a specific property.
Caves and Caverns
- For cost etc see Additional Costs above
- Cave: single room connected to the surface by a tunnel
- Cavern: multiple rooms (3-4 maximum) in series, connected by tunnels
- Finished rooms: costs 150 mhl per, usually only bedrooms are finished, other rooms are generally left in natural state
- Construction: by anyone other than a highly skilled professional can be dangerous and could lead to a complete collapse. The more extensive the changes wrought in a cavern, the greater the likelihood of collapse.
- Geomancers: Earth Mages understand the magic used to shape rock, but seldom have construction expertise. They may create cavern rooms that look pretty, but they are still inherently unstable and subject to possible collapse. The more extensive the changes wrought in a cavern, the greater the likelihood of collapse.
- Cave dwelling: with the exception of dark elves, dwarves, and gnomes, caves are NOT recommended for permanent habitation. Caves in Belariath tend to be very damp. Extended exposure to a cave/cavern interior can cause hypothermia in most surface dwelling creatures unless precautions are taken. The lack of sunlight and green plants can also cause psychological problems for forest loving beings (such as nymphs and sylvan elves).
- Light: It's always dark in a cave unless artificial light is provided (via a light spell, which must be frequently renewed, using stamina), oil burning lanterns, torches, or candles, all of which become expensive over time.
- Food storage: creates problems as well due to the dampness. Fresh fruits and vegetables, meats and cheeses and even dry goods (flour, sugar,etc) tend to mold and mildew quickly. Not only becoming inedible, but posing significant health risks if ingested in moldy or mildewed condition.
- Familiars/Pets: Those not specifically accustomed to underground life will be extremely uneasy in a cave and are not likely to choose such a location willingly. Horses and other stock animals are not "cave friendly" and many will refuse to enter.
- Cave/cavern floors: are rocky and uneven, making it difficult to walk and almost impossible to build on.
- In other words it's always dark, it's always wet, it's always cold
Islands
- Islands can be either river or ocean
- River islands are off-map at standard cost but must include dock improvement
- Ocean islands are off-map with seaside and beach mod and must include either dock or ship dock improvement
Marine Improvements
- Ship Dock - ocean: 300 mhl per ocean-going ship capacity. Requires off-map plot with seaside and beach mod.
- Hidden Cove or Cavern - ocean: For pirates and smugglers, replaces ship dock, same price
- Wooden Dock - Pond, Lake, Stream or River Frontage: 50 mhl
- Stone Dock - Lake, Stream or River Frontage: 150 mhl
- Boathouse - Pond, Lake, Stream or River Frontage: 150 mhl
- Houseboat: 150 mhl +50 mhl/bedroom (up to 4 max). Pond, Lake, Stream, or River Frontage required as well as a dock. Houseboats are permanent fixtures and may not leave your own property
The Expansion of Houses
- 3 rooms max can be added per acre. 9 rooms max total.
- Example:
HP Kalagoth Trinn; B.Hs w/fbsmt; 5ac X2 500/1000; stream, marsh
Kalagoth is able to add the full nine rooms, as his property has 5 acres.
BUT
HD Kyrspeth Anwar; S.Cot; 0.33ac x1 100/500;
Kyrspeth would only be able to add 3 rooms to her Stone Cottage, because she has less than one acre.
- The Prices and building times are as follows:
- 50 per room 5 days for Log Cabin
- 60 per room, 6 days for Stone Cottage
- 70 per room, 7 days for Brick House
- When you expand, the whole house is unusable for the duration of building rooms, especially in winter.
The Expansion of Land
- You may add a few acres of land to your property to make it bigger.
- You may increase it 25% of the size it is currently up to a maximum of 10 acres in total.
- OUT OF TOWN PLOTS ONLY
- Price: 100 mhl per acre
- To increase land size see a RE agent.
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