Legends of Belariath

Valencia

Real Estate Brokers

VALENCIAN RESIDENTS

Limit

Valencian citizens will be allowed to purchase up to THREE plots of land. These citizens are then limited to the purchase of ONE plot of Nanthalion land and the citizen has to purchase all of the Valencian land before buying in Nan, to qualify for residents discount. Once they buy in Nan, any future Valencian puchases are at the full price. If you are, originally, a Nanthalion citizen but choose to relocate to Valencia (and you do NOT own any Nanthalion property) then you will qualify for the THREE plot purchase at the resident discounted price (see Discounts) . In the event that a re-locating Nanthalion citizen does own property they have a couple of options to choose from: 1) They can keep their Nanthalion property which restricts them to the ONE Valencian plot limit. -OR- 2) They can sell ALL of their Nanthalion property in order to qualify for the THREE plot allowance in Valencia.

Discounts

Valencian residents are entitled to a 30% discount on land purchases -in- Valencian. Should they choose to also purchase land in Nanthalion (see Limit above) then they will be charged a 30% tax on the value of the land. Should they decided to re-locate to Nanthalion, and wish to purchase more than ONE plot of land there, then they can sell ALL of their Valencian land in order to do so.

**NOTE** Nanthalion property has neither a TAX nor a DISCOUNT on its land prices.

NON-VALENCIAN RESIDENTS

Limit

Nanthalion citizens who already own a piece, or two, or three, of the Empire are limited to ONE plot of Valencian land. In the event that a Nanthalion citizen does NOT own Nanthalion property, they may purchase up to THREE plots of Valencian land.. however, they are then limited to ONE plot of land in Nanthalion and the citizen has to purchase all of the Valencian land before buying in Nan, to qualify for residents discount. Once they buy in Nan, any future Valencian puchases are at the full price.

Taxes

Non-residents will be charged a 30% tax on the value of the land. Even if the non-resident qualifies for a THREE plot purchase, as long as they consider themselves a resident of Nanthalion and not a resident of Valencia, then they are subject to the tax.

HOMESTEADING

TEN Valencian properties have been set aside as "Homesteads." These are plots of land that have been randomly chosen and their locations will NOT be revealed until the a citizen of the Empire attempts to purchase it. In other words, until the coins are being handed over for land purchase, the qualifying homsteader will not know that the land they have chosen is a homestead (this prevents people asking about a piece of land and discovering that it's "free" before any sincere attempt is made to purchase it).

Homesteads left: 10

VILLAGES

Players can choose to live in one of the many villages in Valencia. However, they will be limited to an Adobe Hut (no basement) and NO LAND PRIVILEDGES. That means no Land Multipliers, Improvements, or Shrines, can be purchased.

MORTGAGES

Same as Nanthalion

BUYBACKS

Same as Nanthalion

MOVING FURNITURE

Same as Nanthalion

LAND MULTIPLIERS

Waterfall x3.5
Hot spring x3
Lake x2.5
River x2.5
River Frontage X1.5
Cavern x2
Pond x2
Stream x2
Cave x1.5
Creek x1.5
Irrigation canal x1.5 (Irrigation canal requires a creek, stream, or river. If an adjacent property has the water sources, the canal can be added to your property IF the adjacent property owner gives posted permission. If the adjacent property is unowned, then it is recommended that you purchase it instead.)

*If more than one feature is chosen, use the highest multiplier as the base, then use 0.5 for each feature thereafter.
 
Feature requirements:
Waterfall: hill/mountain terrain plus stream/creek
Cave: hill/mountain terrain
Cavern: mountain terrain
Lake/pond: creek, stream, river
Dock: river or riverfrontage, stream

**NOTE** Any cave/cavern will NOT have any value in regards to gems, metals, found therein. You can find them, but you can't profit from such.

IMPROVEMENTS

Adobe hut (mud): 200 mhl; 1/2 basement +100 mhl (1 bedroom)

Tree house (flet): 300 mhl (2-3 bedrooms). Basements are -not- allowed.

Log/wood cabin: 350 mhl; 1/2 bsmt +100 mhl; full bsmt +200 mhl; (2-3 bedrooms)

Multi-tree house: 400 mhl (3-4 bedrooms)

Stone cottage: 500 mhl; 1/2 bsmt +150 mhl; full bsmt +250 mhl; (3-4 bedrooms)

Brick house: 650 mhl; 1/2 bsmt +200 mhl; full bsmt +350 mhl; (4-5 bedrooms)

TOWERS ARE BY APPROVAL ONLY

Stone tower: 20 mhl per 1' diameter for each floor, including basement levels (i.e. 30' diameter=600 mhl per floor)**Notes** Stone towers must have a minimum of 1 basement level plus 1 upper level when initially built. Adding basements after the original purchase will have an additional modifier cost of x1.5 per level. All levels must be the same diameter from basement to highest level. The ratio of upper levels per basement level is 3:1 for a -maximum- of 9 upper levels/3 basement levels.

NO KEEPS OR CASTLES WILL BE ALLOWED!

Barns:

Wooden: 50 mhl per 2 horses; includes room for feed and tack
Stone: 100 mhl per 2 horses; includes room for feed and tack
Note: Barns are being sold 'In Town' but are actually stalls (w/room for feed and tack) at a Common Stable.
 
In Town gardens are with fences/walls:

Short wood fence (3ft tall); Garden: small = 50 mhl, medium = 100 mhl, large = 150 mhl
Tall stone wall (5ft tall); Garden: small = 100 mhl, medium = 200 mhl, large = 300 mhl
 
Out of Town gardens are with hedges -not- fences/walls:

Short hedge (3ft tall); Garden: small = 50 mhl, medium = 100 mhl, large = 150 mhl
Tall hedge (5ft tall); Garden: small = 100 mhl, medium = 200 mhl, large = 300 mhl
 
Cave: single room connected to the surface by a tunnel

Cavern: multiple rooms (3-4 maximum) in series, connected by tunnels

Finished rooms: costs 150 mhl per, usually only bedrooms are finished, other rooms are generally left in natural state

Construction: by anyone other than a highly skilled professional can be dangerous and could lead to a complete collapse. The more extensive the changes wrought in a cavern, the greater the likelihood of collapse.

Geomancers: Earth Mages understand the magic used to shape rock, but seldom have construction expertise. They may create cavern rooms that look pretty, but they are still inherently unstable and subject to possible collapse. The more extensive the changes wrought in a cavern, the greater the likelihood of collapse.

Cave dwelling: with the exception of dark elves, dwarves, and gnomes, caves are NOT recommended for permanent habitation. Caves in Belariath tend to be very damp. Extended exposure to a cave/cavern interior can cause hypothermia in most surface dwelling creatures unless precautions are taken. The lack of sunlight and green plants can also cause psychological problems for forest loving beings (such as nymphs and sylvan elves).
 
Light: It's always dark in a cave unless artificial light is provided (via a light spell, which must be frequently renewed, using stamina), oil burning lanterns, torches, or candles, all of which become expensive over time.
 
Food storage: creates problems as well due to the dampness. Fresh fruits and vegetables, meats and cheeses and even dry goods (flour, sugar,etc) tend to mold and mildew quickly. Not only becoming inedible, but posing significant health risks if ingested in moldy or mildewed condition.
 
Familiars/Pets: Those not specifically accustomed to underground life will be extremely uneasy in a cave and are not likely to choose such a location willingly. Horses and other stock animals are not "cave friendly" and many will refuse to enter.
 
Cave/cavern floors: are rocky and uneven, making it difficult to walk and almost impossible to build on.
 
In other words it's always dark, it's always wet, it's always cold.
 
MARINE RECREATION

Wooden dock: 50 mhl
Stone dock: 150 mhl
Boathouse: 150 mhl
 
Houseboat: 150 mhl +50 mhl/bedroom (up to 4 max). Pond, lake, stream, or river frontage required as well as a dock.

8' canoe w/2 paddles [pond, lake, creek, stream, river] 25 mhl
8' skiff w/2 oars [pond, lake, creek, stream, river] 30 mhl
12' skiff w/4 oars [pond, lake, stream, river; 1/2 ton freight] 50 mhl
15' sailboat (no cabin) 150 mhl [holds 4 people & equipment]
15' sailboat w/cabin 200 mhl [holds 4 people & equipment]

SHRINES

Same as Nanthalion