Been looking at several of the really confusing systems in this game and ways to improve them. In fairness to the ops several of these systems were most likely added later to the game to add dimension to other aspects.
1. the freelancing system seems based in a broken economy. Since the majority of the players in game have no need to buy alot of the materials you can make most wont bother to buy them unless they are already friends with you or they are really attached to realistic rp which not everyone is. A way to solve this problem would be to have the nobles run an import export merchants guild, maybe make it take time and have the nobles take a portion of all sales. this way you can have people making large amounts of goods on lands and they wont immidiatly make too much money and they dont have to figure out how to make sales of things no one wants to spend money on.
2. the game world really ignores the implications of magic. from small things like magically created animals that arent riding dragons and such. one thing that could easily be done is with earth mages. create several spells that take hours to do but allow them to create mines, caves, even structures that are permanent but take time to cast. make the spells work with architect skills or require the materials to be present. magic would make several trades in the game world much easier or obsolete. Earth and water magic especially. Maybe make several trade spells that people could use for work such as farming, construction, and other instances. You could use druidic magic to make farming faster, water/earth/and fire magic to alter construction. the ideas woudnt be to hard to figure out spells just for several freelancing businesses. since most magic right now only applies to combat.
3. The system for trade skills is unexplained on the website and many people int he game including the ops dont seem to understand how the system works. Maybe putting in the character creation page an explanation of it or explaining how the ranks work in regards to advancing them. While skills arent required for character creation they do help expanded gameplay and should probably get a page for themselves.
4. letting higher level character use different dice than lower level ones in combat makes for a broken combat system where the game is skewed towards higher level characters. While understandable a bonus to rolls would have been much easier and more balanced instead of the higher numbers of dice. This has been a problem for several people and i know many people have prefered to use freeform instead of the dice system for this very reason.