Skeptical?
I get that sometimes when I start to retreat to the cold & clinical language that contractors prefer in the verification process. I'll watch that.
Which brings up a personal point; when I have work, I have no time for this. When I don't, I have tons of it. Thus the high-energy periods alternating with long droughts. Not the ideal participant for your site, but this is why I'm particularly interested in the spontaneous and temporary side of things.
Its also comforting to come back after a couple of months to find the setting intact, more or less...
Okay, to expand on and get specific on my own point of interest;
(and, btw- I'm wondering why nobody else that had an issue to raise is not following up on their own, but oh well)
Nautical adventure outside the border of the Empire-
This is for ship-owners (like Phaing) and their associates. I'd like to be able to fight enemy ships, stalk Pirates, smuggle goods, explore uncharted islands and all that other stuff. Aside from whatever XP we might gather while messing around and having a fun time, it all generally goes 'poof' once we are done.... even the islands.
After all, Krakatoa did in 1888, and what a ripping-good adventure you could have centered around something like that!
So, to take it to the next level;
IF it ever seems worth-while to do so, how would I (or rather, the people following this thread and are too bashful to speak up yet) chart an island, draw it up and submit details to the Bel staff here?
Other than that, given the fluid nature of Nautical adventures, I don't see anything permanent coming of them. But, I have been wrong before.
Still working on a simple formula calculating profits on merchant runs.
My first idea is to have a roll of 1d100 per ton of cargo, -20 per ton, and subtract 100mhl from that per crewman. However, that puts the Cherub class in a bad position; average 30 per ton = 1500, minus 1800 for the crew gets you -300 per trip/month. However, the Cherub isn't really intended for Merchant use anyway, and bigger ships will do much better.
I'll try to come up with something better later on.