Selling a Property- Checking Information on a Property
- Working Out the Price Required
- Finding the Proper Abbreviations
- Adding Improvements to the Property
- Changing Ownership of the Property
Checking the Information on a Property:This is done to make sure that the property is not already owned, or does not have improvements left over on it from a previous sale.
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/msg Desdaemona !reb display <plot or improvement> "<name of thing>"
For example:
/msg Desdaemona !reb display plot "KO" would reveal:
<Desdaemona> Information on plot "KO":
<Desdaemona> Owned by: -unowned-
<Desdaemona> Location: Out of Town Price: 550.00
<Desdaemona> 4ac - 0/550
<Desdaemona> -- no improvements
<Desdaemona> End of information
Working Out the Price RequiredThis is done by taking the listed price including multiplier
For example: 4ac - 0/550
This is broken down as follows
4ac - How many acres the plot is
0/550 - Cost of buildings/Cost of Land
To work out the cost of land, if improvements are made, you simply need to take the values of the improvements required, and add them to the existing land value.
http://belariath.com/shops/reb/improve.htmlCurrently, for Out of Town property, the highest land value is Waterfall 350 mhl.
If the buyer wishes any other improvements, you take the additional costs and then add them all together, so Waterfall, Pond and River Frontage, would be 350 mhl(Waterfall) + 200 mhl(Pond) + 250 mhl(River Frontage) for a total of 800 mhl
To work out the final land value, you then take the existing Land Value, and add it to the value of the improvements wanted, to work out a final total. So for Plot KO this would be 550 mhl + 800 mhl for a total of 1350 mhl
Finding the Proper Abbreviations:Each item in the database has it’s own unique abbreviation, this abbreviation must be used to put it in the system.
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/msg Desdaemona !reb search <plot or improvement> "<search string>"
This is the command that can be used to run a search, always try to use vague searches, such as ‘Stone’ ‘house’ ‘cabin’ Rather than the whole ‘Stone Cabin With Full basement’
<Cami{Aram}> !reb search improvement "stone"
<Desdaemona> REB Improvement matching "STONE":
<Desdaemona> "10H-SBRN", "12H-SBRN", "20H-SBRN", "2H-SBRN", "2ST-HOUSE W/FBSMT", "2ST-S.CABIN", "4H-SBRN", "6H-SBRN", "8H-SBRN", "BATHHOUSE", "BATHHOUSE W/PORCH", "L.S.STRUCTURE", "M.S.STRUCTURE", "ONEROOMSTONE", "S.COT", "S.COT W/FBSMT", "S.COT W/HBSMT", "S.DOCK", "S.S.STRUCTURE",
<Desdaemona> -- End of matches
Adding the Improvements to the Property:Once you have the proper abbreviations and a property that is available and unimproved, you will move on to actually adding the improvements to the property.
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/msg Desdaemona !reb improve "<plot>" "<improvement>"
For example using
/msg Desdaemona !reb improve "KO" "S.COT W/FBSMT" will result in:
-Desdaemona- Improvement "S.COT W/FBSMT" added to plot "KO" - to be ready: now!
This can be done with all additions, including land improvements such as stream/creak/cavern.
Changing Ownership of the Property to the New OwnerThis part is pretty self-explanatory; it is usually done once all the details and the price are nailed down, usually after the downpayment has been made. Unlike the other codes which are done to Desdaemona, this code can only be done in the #TLI-Town channel.
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!reb set owner "<plotname>" "<character name>"
Once the land is set to the new owner then we need to run one final command to set the price in Desdaemona correctly. Please run
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!reb set paid "<plotname>" value
with value being that as a word, not the amount paid. This should set the paid tag of the plot to what the value is, so that we can perform other things with it later on
Please ensure that the new owner is informed to add their new purchase to their character sheet to prevent problems in the future
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