Arcana Sphere Spell
Name: Shadow Strike
Spell Type: Battle
Level Required: 5
Class Required: Mage, Magi
Casting Method: clomagatk
Defending Method: clomagdef
Description:
An illusionary weapon created by shadowstuff, to be wielded in one or both hands to strike at the target. The weapon might be an illusion, but it’s made of living darkness, so can still deal very real damage.
Mechanics:
When conjured up, the weapon that the caster creates can look like anything, so long as it doesn’t exceed a short sword in size. The weapon summoned may look like any moderately sized melee weapon, but is quite obviously made out of shadowy substance, lending it a mottled black and gray color scheme appropriate its shadowy appearance.
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Rational: If an Illusionist (or anyone capable of using Illusion sphere spells) can cast a Shadow Bolt, I couldn't imagine that they couldn't also create melee-styled shadowy weapons to allow for close magical combat for those that wish to partake in it. The original Shadow Bolt lends itself to a lot of roleplay potential, and I feel that a clomagatk version of this spell would also do so for those pure-casters who, perhaps, don't feel a desire to have physical weapons (outside of Special Items).
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Conversely:
Shadow Strike:
Level required: 2
Class required: Mage, Magi
Casting method: ranmagatk or clomagatk
Defending method: ranmagdef or clomagdef
This illusionary attack is wielded by the caster, either by launching the shadowstuff at the target in whatever shape or form they want, or, creating weapons of the living darkness. The bolt might be an illusion but it's made of the shadowstuff so can still do damage.
:MECHANICS: When summoned, the darkness can either be wielded or launched, but can be no larger than a short sword or cantaloupe in size. Damage profile is chosen upon casting and defense is appropriate to casting . Keep in mind that this is a spell of conjured shadow, so maintains a coloration of mottled grays and blacks, making them impossible to be seen as anything other than shadowstuff.
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This version is merely a rewrite of the original spell so that it can be used as either ranmag or clomag, due to the flexibility afforded illusions, requiring no additional coding to add a brand new spell, merely modifying what's already there. Also, noticed that there's Mage/Magi requirement, but there was a little snippet saying 'Mage, Magi, & Nature (Assuming druids?), so removed Nature. Seems like a lot of spells under the Illusion Sphere have this hiccup, whether they're supposed to have Druids listed in Class restrictions or the 'Nature' aspect is older information that was removed.