Well, for a long time I have felt that Hierophants are lacking in a spell that defines them. We used to have Starfire, but that was removed and replaced with Venus Spore, which honestly, in comparison to the other high-level spells really blows chunks. So, I have an idea for a Nature Sphere spell that can/should replace that spell. here it is.
Blinding Flash
Requirements: Druid x6, Hierophant x4
The Nature Magic user summons the inner light of Gaea, and with a brilliant display of their power and aura flashes out a magical radiance of bright light. Those withing 15 feet of the Hierophant need to roll their RANMAGDEF vs. the caster's RANMAGATK plus +1 for every 3 slots of the spell taken, up to a max of +5 for 15 slots. If the foes fail in their defense roll, they take the difference in damage (rolled as a difference in attack and defense roll, up to a max of 1d50) and are blinded for 1d4 rounds, halving their attack rolls. Multiple uses of the same spell during the same combat will have a much lesser effect, only dealing damage but not causing blindness, as surprise is the advantage a Nature Magic user needs to make this totally effective. Those races with low-light or night vision take an additional 1d2 rounds of blindness on a failed RANMAGDEF roll. This spell is quite taxing, so it requires an extra stamina per slot used in the casting (i.e. 4 slots require 8 stamina, 15 slots require 30 stamina). It also takes an additional round to summon the inner light within, the spell unleashing at the next round of the caster's combat.
What do you think of it?