Sorgram wrote:You can volunteer as much as you like. You just get paid for the allotted jobs as described above. You may have the paid jobs and then volunteer as much to your hearts content.
S.
Awesome! I don't plan to clerk anymore unless someone absolutely can't get a shopitem from a clerk. I'm on at times that many workers aren't and that happens to be the case given timezones.
Cayenne wrote:Kooky wrote:I like this a lot.
Now coin will matter more!
Coin always mattered to some people.
Oh I know. I'm one that coin has always mattered to. I was referring to how some people were apparently claiming they were bored with their mehrial.. but not spending it =( It's been an ongoing discussion in OOC.
L`aquera wrote:Cayenne wrote:
I think the biggest issue I see is with Layman. This is a class that is supposed to be the backbone of industry in TLI, and they are unable to Master more than one skill - where-as every other class in the game can master every skill given enough time. There is also nothing that makes a Layman's work better quality than any other class so they, in my opinion especially with the new change of bonuses relating to Mastery leaves them in a bad position.
It's not game breaking - but like, I thought it should be brought up.
No. and No it really doesn't. Unless theres a bunch of Laymen out there that have bought land and are selling goods? If so, name me more then 30 and I'll be impressed.
Unfortunately, this is a cause for a lack of laymen too. (From my experience helping others in character creation) It's a penalized class that isn't worth it for being non-combat when weighted against the other two and those who are, meaning a pacifistic druid or other class is more suited to gaining more in the long run. Especially since the guides for freelancing doing anything with animals or land are more cumbersome for people who need it simplified, unless associated with a House. And before people ask further, it -is- something I am working on regarding the bazaar goods along with a "profession list" with suggested skills and how they apply to said professions for those stuck with various skill builds beyond combat.
I'm REALLY looking forward to us getting more active quest-runners and quest-goers and events due to this change of coin. It means more fun and xp! And hopefully more people working together. Yes, it's a cut back in coin.. but this is a very, very good thing to balance the game further and revitalizes so much that's been taken for granted.