Akaton wrote:I try to stay out of things. And for the most part I do. But right now, you are coming off both whiny and as kind of a dick.
Its obvious you don't like how things are, but I don't see once here you offering a write up on how to change it, nor even making at the minimum a reasonable suggestion. What it looks like is you saying this "I don't like how this works, so change it." without offering any sort of change for it. I have been here with this game for 10 years now. I have seen changes made, when someone actually puts forth a proposition that was written out and presented as an alternative.
Secondly in my time here, you cannot compare this to another game system. This is and will always be its own thing. Also trying to apply real life logic to this fantasy game setting, it doesn't work.
This entire thread is me offering to do a rewrite of the price list, or actually more properly I suppose it is me asking for permission because since returning from my LoA it has seemed like that is how things need to work. I am not going to waste the time and effort to rework the list only to have it go nowhere.
I will admit that I came off as a dick in my last reply though to be honest I have a valid reason considering nearly 2/3 of the things that I have suggested have gotten the answer of "things have always been this way and I don't think it should be changed" (forgive the paraphrase and summary because I am not going to actually find the quote); they have gotten this answer despite the fact that there has been interest from the players of the game, including from L or Stormbringer. It is just a bit frustrating and discouraging.
But back to the point of this thread; if there is interest in actually seeing a full rework then I will compile one.
Neko Nightstalker wrote:small note as well, the str requirement isn't just the ability to hold the weapon, but also weild it effectivly. a keyboard nerd could easily hold a great sword. doesn't mean he can swing it around.
- As to this here, STR is a poor judgement of this but I have left the fact that its being used alone, my problem is that the STR requirements of many of the weapons is too high to be even remotely realistic, and the argument that you can't apply realism to fantasy is incorrect altogether. Fantasy should have enough realism that it suspends the disbelief. What I am wanting to do is make some small adjustments, nothing over the top or game-breaking, not give starting characters access to every weapon, just some small adjustments to allow a slightly broader reach of some simple weapons which don't make sense to be where they currently sit.